628 W. Surf St Apt 1A (708)819 – 0000
Chicago, IL 60657 jason.pecho@gmail.com
Education
DePaul University, Chicago, IL
Masters of Science in Computer Games Development. Expected June 2010
· Emphasis in large-scale, real-time systems and graphics
Current GPA: 4.0/4.0
DePaul University, Chicago, IL
Bachelor of Science, Summa Cum Laude (2008)
Major: Computer Games Development,
Cumulative GPA: 3.947/4.0
Relevant Course Work
AI for Computer Games Console Game Development Hardware Shading Techniques
Computer Graphics Action Games Programming Physical Prototyping of Game Systems
Strategy Games Programming Physics for Game Developers Rapid Game Prototyping in Flash
Algorithm Design and Analysis Game Optimization Game Architecture
Architecture for Multiplayer Games
Development Experience
Devil’s Tuning Fork, Project Lead & Technology Lead : June
2009 – Present
Devil’s Tuning Fork is a game project where the goal is to compete in the Independent Games Festival Student Showcase. The team is composed of fifteen students and the game is moving into its seventh month of development.
§ Cooperated with team members to make sure they had the means to get their tasks completed
§ Collaborated with advisors and the producer to form milestone and business plans
§ Worked with discipline leads to make sure tasks were clear, assigned, and completed
§ Appointed technology tasks to technology group members
§
Augmented problem solving skills through gameplay, systems, and
pipeline coding as well as debugging and error correction
Tools Programming, Programmer : Feb – March 2009
Tools programming was a class offered at DePaul. The goal was to parse FBX files and create a new file format for use in the DePaul Game Development program.
§ Coordinated between multiple groups working on different aspects of the tool
§ Converted the tool to use OpenGL’s vertex buffers
§ Wrote polygon triangulation code
§
Parsed the fbx file format
DePaul Capstone Project, Lead Programmer : Jan 2008 – June 2008
This capstone project was titled Celestial Clash. This was the first large-scale game project that I had worked on. The team was made up of three programmers, an artist, and a producer and development lasted six months.
§ Developed team communication skills and realized the importance of said skills
§ Learned the importance of good coding practices
§ Experienced hard deadlines and mock publisher interactions
§
Used a version control system to iterate the code base
DePaul Game Jam, Programmer : Apr 2008
This was the first Game Jam that DePaul held. The theme for the Game Jam was “green.” The game I worked on, along with another programmer and a single artist, was called Timber Defender. The goal was to defend a forest from lumberjacks and diseased hippies by taking control of a shape-shifting golem.
§ Experienced crunch development through the 30 hour, marathon development experience
§ Placed 3rd out of 7 teams in the competition
Work Experience
DePaul University, Lecturer : Chicago, IL : Sept 2008 – Present
§ Taught five separate college-level courses titled “Introduction to Game Design” over five quarters
§ Taught two separate college-level courses titled “Game Development I” over two quarters
§ Bettered time-management skills in balancing lecturing with another job and being a full time graduate student.
§ Learned to relay important information in a more understandable way
§
Walked students through solving their games’ logic problems in
the Gamemaker engine.
Direct Trading Group, Tech Support : Chicago, IL : Dec 2006 – Feb 2009
§ Developed exceptional teamwork skills through interacting with coworkers who had a hard time communicating what exactly they needed done to their computers.
§ Honed problem solving skills in the development of a software application to expedite week-end tasks for the company.
§ Managed e-mail anti-spam solution as well administrated e-mail accounts.
§ Maintained all computers and software for the company and diagnosed all problems with computers.
Technical Skills
Languages: C++, C#, Objective-C 2.0, OpenGL, GLSL, Python, PHP, Actionscript, Visual Basic, Unix
OS: Microsoft Windows, DOS, Macintosh OS X Snow Leopard
SDKs/Engines: Microsoft XNA, QE, Game Maker, iPhone SDK 3.0
Applications: Adobe Photoshop, Autodesk Maya 3D, Microsoft Visio
IDE: Microsoft Visual Studio, xCode,
Version Control: Perforce, SVN, CVS
Awards
Dean’s List All quarters in attendance
St. Vincent DePaul Scholarship 2007 – 2008
Computer Science Scholarship 2006 – 2007
Top of the Class 2004 – 2008
DePaul Presidential Scholarship 2004 – 2008
AXA Achievement Award 2004 – 2005
Activities
Computer Literacy in our Community volunteer 2008 - 2009
Service Immersion to New Orleans, LA 2008
Computer Literacy in our Community Co-Coordinator 2007 - 2008
Relay for Life Team Captain 2007
DePaul Study Abroad Program, Melbourne, Australia 2006
DePaul Ambassador Executive Board Member 2005 – 2006
DePaul Snowboarding Club 2005 – 2006
DePaul Ambassador Club member 2004 – 2007