Hey there, my name is Jason Pecho. I am a programmer with degrees (BS and MS) from DePaul University in Computer Game Development. I have taught a few introductory game development classes at DePaul. Currently, I am employed by The Walt Disney Company working in Disney Interactive Media Group's (DIMG) Experimental Game Lab. I have recently worked on (and continue to work on) Devil's Tuning Fork, an IGF Student Showcase winning game. If you would like more info on me professionally, check out my resume. Any other questions and gratuitous greetings can be sent to me via my email. I also have LinkedIn so we can connect that way. Cheers.
Devil's Tuning Fork will be featured in the Exhibit "Vida Interior/ Inner Life". This exhibit is part of the "Estación Futuro" program at Intermediae Matadero Madrid. The exhibit opens on June 18th in Madrid, Spain and runs through January 9, 2011. If you happen to be in Madrid, stop by and check it out.
The Devil's Tuning Fork post-mortem made it onto Game Career Guide. If you want to read more about the Devil's Tuning Fork development process, read it here.
I talked with Andrew Vanden Bossche at Pax East in March. His article on our game made it to Gamasutra. Have a look.
Devil's Tuning Fork was selected as one of the winners of the IGF Student Showcase. I will be attending the Game Developers Conference to show the game... come check it out...
The February issue of Game Developer Magazine features an article on Devil's Tuning Fork. It's a quick read so have a look.
DIY Gamer has an interview up with some of us from the Devil's Tuning Fork team. Take a gander.